LMS Gamification Research: New Study in Partnership with TalentLMS, 2015

Data

Educational Games / Gamification Business and industry Usage: Current and Past
Sample Description:

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Educational Games / Gamification Business and industry Usage: Current and Past
Sample Size:
400 LMS administrators and instructional designers
Sample Description:

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Educational Games / Gamification Business and industry Attitudes/Benefits/Challenges
Sample Size:
400 LMS administrators and instructional designers
Sample Description:

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Educational Games / Gamification Business and industry Attitudes/Benefits/Challenges
Sample Description:

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Educational Games / Gamification, LMS Business and industry Usage: Current and Past
Sample Size:
400 LMS administrators and instructional designers
Sample Description:

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Educational Games / Gamification, LMS Business and industry Attitudes/Benefits/Challenges
Sample Size:
400 LMS administrators and instructional designers
Sample Description:

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Educational Games / Gamification, LMS Business and industry Usage: Current and Past
Sample Size:
400 LMS administrators and instructional designers
Sample Description:

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Source: 
Sample: 

To find the answer to this and other questions, Capterra and TalentLMS teamed up on a survey of learning management system users and instructional designers. This 13-question survey received 400 qualified responses (LMS administrators and instructional designers)

 

Citation: 

Medved, J.P. (2015). How Games-Based Learning Affects Student Outcomes. Retrieved from https://www.capterra.com/learning-management-system-software/lms-gamification-research

Publish Year: 
2015