2017 Learning & remembering report

Data

Online learning, Educational video, Performance support / improvement, Educational Games / Gamification, Mobile learning Other Usage: Anticipated
Sample Size:
n=150
Sample Description:

To gather our data, we sent a short survey to BLP clients and other learning professionals who subscribe to our various newsletters. The survey was open from 1/18/17 to 2/2/17 and had 150 responses.

Online learning, Educational video, Mobile learning, Educational Games / Gamification, Social media, Microlearning, AR / VR Other Attitudes/Benefits/Challenges
Sample Size:
n=150
Sample Description:

To gather our data, we sent a short survey to BLP clients and other learning professionals who subscribe to our various newsletters. The survey was open from 1/18/17 to 2/2/17 and had 150 responses.

Sample: 

To gather our data, we sent a short survey to BLP clients and other learning professionals who subscribe to our various newsletters. The survey was open from 1/18/17 to 2/2/17 and had 150 responses.

Citation: 

Bottom-Line Performance (2017). Learning & remembering report. Retrieved from http://www.bottomlineperformance.com/2017-learning-remembering-report/

Publish Year: 
2017