Educational Games / Gamification

Other trends, Educational Games / Gamification, Adaptive technology Higher education Attitudes/Benefits/Challenges

Fifty-six percent of respondents gave adaptive learning technologies one of the top two ratings, and it received significantly higher ratings than the other initiatives (p<.01). On the other hand, digital game-based learning was rated as the least promising (p<.01).

Sample Size:
n=110
Sample Description:

a select group of higher education administrators and experts, consists of 110 members with diverse backgrounds and perspectives

How Promising is Each Technology for Improving the Quality of Undergraduate Student Learning?

Resource: 
 
Publication Year: 
2015
Trends: 
     
Settings: 
 
Category of Information: 
 
Sample size: 
n=110
Sample description: 
Graphs: 

Content: 

Fifty-six percent of respondents gave adaptive learning technologies one of the top two ratings, and it received significantly higher ratings than the other initiatives (p<.01). On the other hand, digital game-based learning was rated as the least promising (p<.01).

Notes: 

The numbers are mean and SD.

1 = “Not at all promising”; 7 = “Extremely promising”

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Educational Games / Gamification Business and industry Attitudes/Benefits/Challenges
Sample Size:
n ~ 100
Sample Description:

There were 551 respondents to the survey, consisting of business and learning professionals who represent organizations across a variety of sizes, structures, industries, and geographic locations. Most hold management or executive-level positions.

Perceived extent of effectiveness of educational games

Resource: 
 
Publication Year: 
2014
Trends: 
 
Settings: 
 
Category of Information: 
 
Sample size: 
n ~ 100
Sample description: 
Graphs: 

Page: 
15
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Educational Games / Gamification Business and industry Usage: Current and Past
Sample Size:
n = 551
Sample Description:

There were 551 respondents to the survey, consisting of business and learning professionals who represent organizations across a variety of sizes, structures, industries, and geographic locations. Most hold management or executive-level positions.

Percentage of organizations using educational games to facilitate learning

Resource: 
 
Publication Year: 
2014
Trends: 
 
Settings: 
 
Category of Information: 
 
Sample size: 
n = 551
Sample description: 
Graphs: 

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14
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Educational Games / Gamification K-12 Attitudes/Benefits/Challenges
Sample Size:
n = ~ 500
Sample Description:

In Fall 2013, the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers on how they’re using digital games in the classroom.

How effective have games been in improving your students’ learning?

Resource: 
 
Publication Year: 
2014
Trends: 
 
Settings: 
 
Category of Information: 
 
Sample size: 
n = ~ 500
Sample description: 
Graphs: 

Page: 
49
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Educational Games / Gamification K-12 Usage: Current and Past
Sample Size:
n = ~ 700
Sample Description:

In Fall 2013, the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers on how they’re using digital games in the classroom.

Frequency with which teachers teach with digital games

Resource: 
 
Publication Year: 
2014
Trends: 
 
Settings: 
 
Category of Information: 
 
Sample size: 
n = ~ 700
Sample description: 
Graphs: 

Page: 
13
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Educational Games / Gamification K-12 Attitudes/Benefits/Challenges
Sample Size:
n=488
Sample Description:

Barriers of using digital games in classrooms

Resource: 
 
Publication Year: 
2014
Trends: 
 
Settings: 
 
Category of Information: 
 
Sample size: 
n=488
Sample description: 
Graphs: 

Page: 
15
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Educational Games / Gamification K-12 Usage: Current and Past
Sample Size:
see the graph
Sample Description:

How often do teachers use digital games for different purposes?

Resource: 
 
Publication Year: 
2014
Trends: 
 
Settings: 
 
Category of Information: 
 
Sample size: 
see the graph
Sample description: 
Graphs: 

Page: 
10
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Educational Games / Gamification K-12 Usage: Current and Past
Sample Size:
n=450
Sample Description:

How often do teachers use digital games for teaching?

Resource: 
 
Publication Year: 
2014
Trends: 
 
Settings: 
 
Category of Information: 
 
Sample size: 
n=450
Sample description: 
Graphs: 

Page: 
9
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