AR / VR

Microlearning, Educational video, Adaptive technology, Mobile learning, AR / VR, Personalized learning, Performance support / improvement Business and industry Attitudes/Benefits/Challenges

1. Micro-learning
2. Video
3. Artificial Intelligence (AI)
4. Augmented Reality (AR)
5. Mobile
6. xAPI
7. Virtual Reality (VR)
8. Subscription tools and learning
9a. Science-based learning
9b. Personalized learning
9c. Performance Support

Sample Size:
57 experts
Sample Description:

57 experts in the field. 

Top 12 Trends for 2018

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Publication Year: 
2018
Trends: 
             
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Sample size: 
57 experts
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Content: 

1. Micro-learning
2. Video
3. Artificial Intelligence (AI)
4. Augmented Reality (AR)
5. Mobile
6. xAPI
7. Virtual Reality (VR)
8. Subscription tools and learning
9a. Science-based learning
9b. Personalized learning
9c. Performance Support

Survey question: 

What are the top three trends for 2018? 

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Mobile learning, AR / VR Higher education Usage: Current and Past
Sample Size:
232
Sample Description:

232 Faculty Members across the United States of America 

TWTS_Hardware Implemented

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Publication Year: 
2017
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232
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Notes: 

This shows what types of tools are already in use in higher ed classrooms. 

Survey question: 

What types of devices are you currenlty using in your class? 

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AR / VR Higher education Attitudes/Benefits/Challenges

On average, respondents who identified as higher education administrators rated the increased use of virtual reality in the classroom as more impactful than their counterparts (M(SD)=3.06(1.09) and M(SD)=2.65(1.11) respectively; p<.03) and as more positive in its impact (M(SD)=3.71(68) and M(SD)=3.31(.85) respectively; p<.01). 

Sample Size:
164
Sample Description:

164 senior leaders and experts at colleges and univerisites, associations, research groups, and philantropies

Virtual Reality from Higher Ed. Admins

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Publication Year: 
2017
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Sample size: 
164
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Content: 

On average, respondents who identified as higher education administrators rated the increased use of virtual reality in the classroom as more impactful than their counterparts (M(SD)=3.06(1.09) and M(SD)=2.65(1.11) respectively; p<.03) and as more positive in its impact (M(SD)=3.71(68) and M(SD)=3.31(.85) respectively; p<.01). 

Notes: 

Higher Education Administrators viewed VR in the classroom as more beneificial and more impactful then their counterparts (CAO or President of non-academic org., Faculty members, Researchers, Program Officiers, or other outside academic roles). 

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Online learning, Digital Learning Technologies, Mobile learning, Microlearning, AR / VR, Social media Other Attitudes/Benefits/Challenges
Sample Size:
49 of the world's leading eLearning experts

Top 9 eLearning Trends of 2017 from 49 Experts

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Publication Year: 
2017
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Sample size: 
49 of the world's leading eLearning experts
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Mobile learning, Microlearning, Educational video, AR / VR, Social media, Educational Games / Gamification, Other trends Other Attitudes/Benefits/Challenges
Sample Size:
49

9 Top eLearning Trends of 2017 from 49 Experts

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Publication Year: 
2017
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49
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Online learning, Educational video, Mobile learning, Educational Games / Gamification, Social media, Microlearning, AR / VR Other Attitudes/Benefits/Challenges
Sample Size:
n=150
Sample Description:

To gather our data, we sent a short survey to BLP clients and other learning professionals who subscribe to our various newsletters. The survey was open from 1/18/17 to 2/2/17 and had 150 responses.

What learning trend(s) or new training delivery method(s) are you most excited about for 2017?

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Publication Year: 
2017
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n=150
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AR / VR K-12 Usage: Current and Past
Sample Description:

"In this report we will examine the trends from our analysis of the Speak Up data collected in fall 2015. More than 505,000 K-12 students, parents, educators, and community members participated in Speak Up 2015." (p. 2). And there are 2,868 principals participated in Speak Up 2015.

 

VR Usage in K12

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Publication Year: 
2016
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Notes: 

The specific figure was retrieved from Project Tomorrow's website (https://tomorrow.org/speakup/speak-up-2016-augmented-and-virtual-reality...)

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AR / VR K-12 Attitudes/Benefits/Challenges
Sample Description:

"In this report we will examine the trends from our analysis of the Speak Up data collected in fall 2015. More than 505,000 K-12 students, parents, educators, and community members participated in Speak Up 2015." (p. 2). And there are 2,868 principals participated in Speak Up 2015.

 

AR/VR in the "Ultimate School"

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Publication Year: 
2016
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Notes: 

The specific figure was retrieved from Project Tomorrow's website (https://tomorrow.org/speakup/speak-up-2016-augmented-and-virtual-reality...)

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AR / VR K-12 Attitudes/Benefits/Challenges
Sample Description:

"In this report we will examine the trends from our analysis of the Speak Up data collected in fall 2015. More than 505,000 K-12 students, parents, educators, and community members participated in Speak Up 2015." (p. 2). And there are 2,868 principals participated in Speak Up 2015.

 

Needs for Growth of VR/AR

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Publication Year: 
2016
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Notes: 

The specific figure was retrieved from Project Tomorrow's website (https://tomorrow.org/speakup/speak-up-2016-augmented-and-virtual-reality...)

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Digital Learning Technologies, Online learning, Learning analytics / Data mining, Mobile learning, OER, Educational Games / Gamification, AR / VR Higher education Usage: Current and Past
Sample Size:
N=243
Sample Description:

243 EDUCAUSE members

Adoption of different learning technologies

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Publication Year: 
2016
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N=243
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Survey question: 

■ Don’t know: I don’t know what this technology is.

■ No deployment: None of this technology is in place, and no work will be under way or resources committed for this technology in 2016.

■ Tracking: Multiple person-days of effort will be assigned but restricted to monitoring and understanding this technology (much more than just reading articles).

■ Planning, piloting, initial deployment: This technology is not yet available to users; however, meaningful planning for deployment is either in development or in place. Staff are investing significant time (multiple person-weeks of effort) and resources in executing the plan to pilot or deploy this technology within a defined time frame.

■ Expanding deployment: In 2016, we will move from initial or partial to broader or even institution-wide deployment.

■ Institution-wide deployment: Full production-quality technical capability is in place, including ongoing maintenance, funding, etc., with deployment potentially supporting institution-wide access.

(p. 47)

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