AR / VR

Educational Games / Gamification, AR / VR, Educational video K-12 Usage: Current and Past
Sample Size:
2012 N = 53,947; 2015 N = 35,909
Sample Description:

In fall 2015, Project Tomorrow surveyed 415,686 K-12 students, 38,613 teachers and librarians, 4,536 administrators, 40,218 parents and 6,623 community members representing over 7,600 public and private schools and 2,600 districts. Schools from urban (25%), suburban (40 %), and rural (35 %) communities are represented. Just over one-half of the schools (58%) that participated in Speak Up 2015 are Title I eligible schools (an indicator of student population poverty). The Speak Up 2015 surveys were available online for input between October 1st and December 18th, 2015.

Teacher's use of digital content in the classroom - 2012 vs. 2015

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Publication Year: 
2016
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Sample size: 
2012 N = 53,947; 2015 N = 35,909
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Digital Learning Technologies, Mobile learning, AR / VR Business and industry Usage: Current and Past
Sample Size:
777
Sample Description:

Only U.S.-based corporations and educational institutions with 100 or more employees were included in the analysis. The data represents a cross-section of industries and company sizes:
- Small companies (100-999 employees): 30%
- Midsize companies (1,000-9,999 employees): 41%
- Large companies (10,000 or more employees): 29%
Total respondents: 777

Learning technologies current usage

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Publication Year: 
2015
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Sample size: 
777
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Digital Learning Technologies, Mobile learning, AR / VR Business and industry Usage: Current and Past
Sample Size:
998
Sample Description:

Only U.S.-based corporations and educational institutions with 100 or more employees were included in the analysis. The data represents a cross-section of industries and company sizes:
- Small companies (100-999 employees): 28%
- Midsize companies (1,000-9,999 employees): 41%
- Large companies (10,000 or more employees): 31%
Total respondents: 998

Learning Technologies Current Usage

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Publication Year: 
2014
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Sample size: 
998
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Digital Learning Technologies, Mobile learning, AR / VR Business and industry Usage: Current and Past
Sample Size:
785
Sample Description:

Only U.S.-based corporations and educational institutions with 100 or more employees were included in the analysis. The data represents a cross-section of industries and company sizes:
- Small companies (100-999 employees): 33%
- Midsize companies (1,000-9,999 employees): 39%
- Large companies (10,000 or more employees): 28%
Total respondents: 785

Learning technologies current usage

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Publication Year: 
2013
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Sample size: 
785
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